Basic Classes Pt. 1 (expect part 2 soon)

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Basic Classes Pt. 1 (expect part 2 soon)

Post  Dalit on Sun Apr 11, 2010 8:27 am

Class Sheets:
This page will give a rough idea of my plans for classes in the game I am currently developing.

Fighter----- Fighter is the ideal Melee class, and as such, may carry any weapon or armor, shield included. Depending on your roll, you will want to stack up on Strength or Constitution, strength for damage and constitution for the taking thereof.

stats:
Strength: 10+2
Constitution: 10+0
Dexterity: 10+0
Perspective: 10+0
Intelligence: 10-2

Weapon Specialization:
One Handed(fast, medium, slow)
Two Handed(medium, slow, heavy)
Shield(small, medium, heavy)
Armor Specialization:
Cloth(very light)
Leather(light)
Chain(medium)
Plate(heavy)


Rogue----- Rogues are an incredibly powerful Melee class, but cannot be subject to taking damage, and cannot use 2 handed weapons. They are the primary melee damage class, and to make up for them being more damaging, every 3 points of dexterity grants an extra +1 to damage along with every 2 points of strength doing the same. Rogues, however, lose strength and constitution on character generation. Rogues MUST use 1 handed weapons, limited to the fast and medium category.

Stats:
Strength: 10-1
Constitution 10-1
Dexterity: 10+1
Perspective: 10+1
Intelligence: 10+0

Weapon Specialization:
One Handed(fast, medium)
Armor Specialization:
Leather(light)

Ranger----- The ranger class is just what they sound like. Ranged damage. They use various techniques to launch bullets, arrows, or bolts against the enemy, maintaining a comfortable distance all the while. Though not necessarily adept at taking damage, the ranger is given some defense in mail armor to make up for their lack in melee combat. Primary stats for a ranger belong to intelligence and Dexterity, and are given high dexterity at character generation, but suffer heavy penalties to strength. It should be noted that Dexterity, NOT strength, determine how hard the ranger hits with his ranged weapons, but still applies to melee weapons.

Stats:
Strength: 10-2
Constitution: 10+0
Dexterity: 10+2
Perspective: 10+0
Intelligence: 10+0

Weapon Specialization:
One Handed(fast, medium)
Two Handed(fast, medium)
Ranged(Fast, medium, slow)

Armor Specialization:
Leather(light)
Chain(medium)
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Dalit

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Join date : 2010-03-31
Age : 25
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